![]() This also eliminates the entire track being one giant object. I recommend getting in the habit of making new layers per new element you add, this helps to simplify things when you're trying to work on only certain parts of your track. ![]() Now for the fun part we need to build dirt obstacles for use to run over with the bikes.įirst open up a new layer and name it something like "Dirt jump" this is so you can edit or hide only certain layers as you work. Then once your done the tutorial go over to youtube and check out some more videos, this could be a very frustrating program to learn but once you get it a whole new world opens up! Step 3: Let's Lay the Ground Work There are tons of video tutorials on different things to achieve, the program itself has a very useful tutorial on the basics and very helpful support and tutorials on their website itself. But if you really stick to this modeling powerhouse of an application, it can pay off big time for many different projects, or applications. The basic controls of the program are on the top bar, there are many other features but I only really just learned to basics in order to get the track built. ![]() The first time you launch the program an instructor window opens up which will allow you to click on all the different buttons on the top bar and explain each one very well. You shall first get prompted to select a template or start from blank, for simplicities sake I'll just go with the feet and inches grass template. Ok so let's open up Sketchup and start a new project. ![]()
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